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High Druid of Shannara. More than a quarter of a century after The Sword of Shannara carved out its place in the pantheon of great epic fantasy, the magic of Terry Brooks's New York Times bestselling saga burns as brightly as ever. Three complete series have chronicled the ever–unfolding history of Shannara. But more stories are still to be told–and new adventures have yet to be undertaken. Book One of High Druid of Shannara invites both the faithful longtime reader and the curious newcomer to take the first step on the next extraordinary quest. Twenty years have passed since Grianne Ohmsford denounced her former life as the dreaded Ilse Witch–saved by the love of her brother, the magic of the Sword of Shannara, and the destruction of her evil mentor, the Morgawr. Now, fulfilling the destiny predicted for her, she has established the Third Druid Council, and dedicated herself to its goals of peace, harmony among the races, and defense of the Four Lands. But the political intrigue, secret treachery, and sinister deeds that have haunted Druid history for generations continue to thrive.

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«What brings you here?» she asked him finally, knowing he would wait for her to ask before speaking of it.

He shook his head. «Something troubling. Something you may understand better than I do.»

Even for a Rock Troll, Kermadec was huge, towering over her at close to seven feet, his powerful body sheathed in a barklike skin. He was all muscle and bone, strong enough to rip small trees out at the roots. She had never known a Troll to possess the strength and quickness of Kermadec. But there was much more to him. A Maturen of thirty years, he was the sort of person others turned to instinctively in times of trouble. Solid and capable, he had served his nation with a distinction and compassion that belied the ferocious history of his Race. In the not so distant past, the Trolls had marched against Men and Elves and Dwarves with the single–minded intent of smashing them back into the earth. During the Wars of the Races, ruled by their feral and warlike nature; they had allied themselves with the darker forces in the world. But that was the past, and in the present, where it mattered most, they were no longer so easily bent to service in a cause that reason would never embrace.

«You have come a long way to see me, Kermadec," she said. «It must be something important.»

«That remains for you to decide," he said softly. «I myself haven't seen what I am about to reveal, so it is hard for me to judge. I think it will be equally hard for you.»

«Tell me.»

He slowed to a stop in the darkness and turned to face her. «There is strange activity in the ruins of the Skull Kingdom, mistress. The reports come not from Rock Trolls, who will not go into that forbidden place, but from other creatures, ones who will, ones who make a living in part by telling of what they see. What they see now is reminiscent of other, darker times.»

«The Warlock Lord's domain, once," she observed. «A bad place still, all broken walls and scattered bones. Traces of evil linger in the smells and taste of the land. What do these creatures tell you they see?»

«Smoke and mirrors, of a sort. Fires lit in darkness and turned cold by daylight's arrival. Small explosions of light that suggest something besides wood might be burning. Acrid smells that have no other source than the fires. Black smudges on flat stones that have the look of altars. Markings on those stones that might be symbols. Such events were sporadic at first, but now occur almost nightly. Strange things that of themselves alone do not trouble me, but taken all together do.»

He breathed in and exhaled. «One thing more. Some among those who come to us say there are wraiths visible at the edges of the mist and smoke, things not of substance and not yet entirely formed, but recognizable as something more than the imagination. They flutter like caged birds seeking to be free.»

Grianne went cold, aware of the possibilities that the sightings suggested. Something was being conjured up by use of magic, something that wasn't natural to this world and that was being summoned to serve an unknown purpose.

«How reliable are these stories?»

He shrugged. «They come from Gnomes for the most part, the only ones who go into that part of the world. They do so because they are drawn to what they perceive in their superstitions as sacred. They perform their rituals in those places because they feel it will lend them power. How reliable are they?» He paused. «I think there is weight to what they say they see.»

She thought a moment. Another strangeness to add to an already overcrowded agenda of strangenesses. She did not like the sound of this one, because if magic was at work, whatever its reason, its source might lie uncomfortably close to home. Druids had the use of magic and were the most likely suspects, but their use of it in places beyond Paranor was forbidden. There were other possibilities, but this was the one she could not afford to ignore.

«Is there a pattern to these happenings?» she asked. «A timing to the fires and their leavings?»

He shook his head. «None that anyone has discerned. We could ask the Gnomes to watch for it, to mark the intervals.»

«Which will take time," she pointed out. «Time best spent looking into it myself.» She pursed her lips. «That is what you came to ask me to do, isn't it? Take a look for myself?»

He nodded. «Yes, mistress. But I will go with you. Not alone into that country—ever—would I go. But with you beside me, I would brave the netherworld and its shades.»

Be careful of what you boast of doing, Kermadec, she thought. Boasts have a way of coming back to haunt you.

She thought of what she had committed herself to do in the days ahead. Meetings with various Druids to rework studies that members of the order would undertake. Those could wait. Overseeing the repairs to the library that concealed the Druid Histories; that one could not happen without her presence, but could wait, as well. A delegation from the Federation was due to arrive in three days; the Prime Minister of the Coalition was reputed to lead it. But she could be back in time for that if she left at once.

She must go, she knew. She could not afford to leave the matter unattended to. It was the sort of thing that could mushroom into trouble on a much larger scale. Even by her appearance, she might dissuade those involved from pursuing their conjuring. Once they knew that she was aware of them, they might go to ground again.

It was the best she could hope for. Besides, it gave her an opportunity to escape Paranor and its madness for a few days. In the interval, perhaps a way to contend with the intrigues might occur to her. Time and distance often triggered fresh insights; perhaps that would happen here.

«Let me tell Tagwen," she said to Kermadec, «and we'll be off.»

TWO

They departed Paranor at midnight, flying north out of the Druid forestlands with a full moon to light their way, riding the edge of their expectations just ahead of their doubts and fears. They chose to use Grianne's War Shrike, Chaser, to make the journey, rather than a Druid airship, thinking that the Shrike would draw less attention and be less cumbersome. An airship required a crew, and a crew required explanations. Grianne preferred to keep secret what she was investigating until she better understood what it meant.

Tagwen accepted the news of her sudden and mysterious departure stoically, but she read disapproval and concern in his eyes. He was desperate for her to tell him something more, a hint of what she was about so that if the need arose, he might be able to help. But she thought it best he know only that she would be gone for a few days and he must see to her affairs as best he could. There would be questions, demands perhaps, but he couldn't reveal what he didn't know. She braced his shoulders firmly with her hands, smiled her approval and reassurance, and slipped away.

It went without saying that Tagwen would make no mention of Kermadec unless she failed to return; a visit from the Rock Troll was always to be kept secret. There were too many who disapproved of the relationship, and the Dwarf understood the importance of not throwing fuel on a fire already dangerously hot. Grianne could depend on Tagwen to use good judgment in such matters. It was one of his strongest attributes; his exercise of discretion and common sense was easily the equal of her own. Had he the inclination or the talent, he would have made a good Druid. That accolade bestowed, she was just as happy to have him be what he was.

The flight took the rest of the night and most of the following day, a long, steady sweep out of Callahorn and across the Streleheim to the peaks of the Knife Edge and the Razors, where the ruins of the Skull Kingdom lay scattered in the valley between. As she guided Chaser onward, the rush of air in her ears wrapping her in its mindless sound, she had plenty of time to think. Her thoughts were both of what lay ahead and behind. But while the former merely intrigued, the latter haunted.

Her efforts at this new life had started so promisingly. She had returned to the Four Lands with such confidence, her identity regained, her life remade, the lies that had misled her replaced by truths. She had found her lost brother Bek, whom she had never thought to see again. She had broken the chains that the Morgawr had forged to hold her. She had fought and destroyed the warlock with her brother at her side. She had done this so that she might be given a chance at the redemption she had never thought to find. The dying touch of a Druid, his blood on her forehead marking her as his successor, had set her on her path. It was a destiny she would never have chosen for herself but that she had come to believe was right and had therefore embraced.

Walker, a shade with a shade's vision, had reappeared to her at the Hadeshorn, and given her his blessing. Druids dead and gone passed in review, their shades materializing from the ether, rising out of the roiling waters, infusing her with their knowledge and a share of their collective power. She would rebuild their order, resuming the task that Walker had undertaken for himself and failed to complete. She would summon members of all the Races to a Third Druid Council and from it found a new order, one in which the dictates of a single Druid would no longer be all that stood between civilization and anarchy, between reason and madness. For too long, one Druid had been required to make the difference. Those few who had done so—Bremen, Allanon, and Walker—had persevered because there had been no one else and no other way. She would change that.

Such dreams. Such hopes.

Ahren Elessedil had talked his brother, the Elven King Kylen Elessedil, into supplying the first of the new order, two handfuls of Elves Ahren had led to Paranor personally. After Kylen discovered he had been tricked, that Walker was dead and the hated Ilse Witch had replaced him, he had sought to recall those he had sent. But it was too late; the Elves who had come were committed to her and beyond his reach. In retaliation he attempted to poison the minds of the leaders of the other Races against her at every opportunity. That did not prove to be too difficult with Sen Dunsidan, by then Prime Minister of the Federation, who already feared and detested her. But the Dwarves and Trolls were less easily persuaded, especially after she made the effort to go directly to them, to speak in council, and to insist that she would place the order at their disposal so far as it was possible to do so. Remember what the Druids were created to do, she kept reminding them. If you seek a source of strength in the cause of peace and goodwill among all nations, the Druids are the ones to whom you should turn.

For a time, they did so. Members of both Races came to her, and some from Callahorn, as well, for they had heard good things about her from the Rover Captain Redden Alt Mer and from the Highlander Quentin Leah, men they respected. Besides, once they learned that the Federation did not support her, they were inclined to think that was reason enough for them to do so. The war between the Federation and the Free–born was still being fought, mighty armies still locked in combat on the Prekkendorran, leaders still waging a war that had been waged since the passing of Allanon—a war pitting unification against independence, territorial rights against free will. The Free–born wanted Callahorn to be its own country; the Federation wanted it to be a part of the Southland. At times it had been both, at times neither.

There was more to it, of course, as there always is in the case of wars between nations. But that was the justification most often given by those involved, and into the breach left by the absence of any sensible attempt to examine the matter stepped the Ard Rhys.

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